
Update XI, visual cues for the obstacles, that are of higher level and can't be smashed yet
Next up
Update X - the features in the #GodotEngine and the #Unity3D version are finally the same!
I finally managed to implement all the features in Unity, that I have already implemented in the Godot version.
Ho ho ho, Happy new Year!
I created the main menu, what do you think about it?
Modular map and rotating the camera in 90-degree steps. I'm not entirely satisfied with the user interface for this feature, so I'm considering whether to keep it.
#gamedev #indiegamedev #indiegame #madewithunity #unity3d #hypercasual #hypercasualgames
How I Roll in the City!
I overdid it! The city is way too big and It takes too much time to destroy It, and also lags on old phones (my old Pixel 4 drops to 20ish fps in some places).
Will You play this game?
Idyllic Village brutally destroyed! I added some new buildings including a level 5 building #gamedev #indiegame #indiegamedev #unity3d #hypercasualgames #casualgame #iogames
Update XIII - tamed bots moving more naturally. Offscreen indicators for the enemies #gamedev #indiegamedev #indiegame #hypercasual #hypercasualgames #mobilegame #unity3d
Working on my new #Unity3D game. Started the game in the #GodotEngine after the unity fiasco, but switching back to Unity now. Godot is really great, but for #WebGL / Mobile #indiegamedev is still not there yet...
To bee on the safe side I decided to switch the human looking models with skeletons. You know, the undead infected the city and now is time to smash everything to pieces... #gamedev #indiegame #indiegamedev #unity #unity3d
Bandana Dee the Dream Friend
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
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