I’m happy to announce that the current build features the endless mode. If you log in using the GJ-prompt shown when entering the game, your scores in the endless mode will be sent automatically to this game page and featured in the high score and best time lists. :)
There are quite a few changes made in this version, some serious optimization has been done for this version:
The amount of draw calls per frame has been lowered to about 1/6-1/5.
Menus are managed more using Unity’s built in functions rather than features I’ve added, saving a bit of processing time.
Fewer coroutines called when opening and closing menus.
Gameplay wise, the most notable changes are:
Bull Turret increased base and upgrade damage.
Builder module kills nearby enemies.
Tesla in endless mode discharges when you click and hold mouse once fully charged killing enemies within range.
Option menu is in, allowing for some graphical settings to increase graphical fidelity or increase FPS depending on your rig.
Graphically you will notice:
A complete overhaul of lighting, from baked to realtime.
Enemies casting shadows.
The endless mode:
The level featured has two Teslas that need protecting, if one is destroyed, half the buildable hexes shut off putting more stress on the remaining one.
If you are logged into GJ your scores will be saved once the match is over, if you are not logged in the score is still saved as a personal best, displayed in the UI, but you won’t be able to bask in the publicly displayed high score light. So make sure you log in!
Get playing! :D
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