22 days ago

Updated the Battle UI so it won't feel so cramped.

Also added a single map with some simplified graphics.

After looking back at my code, I realized there was so much repetitive garbage. So glad I cleaned it out.




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Phase 2 gameplay. I've made 2 new attacks, and I feel that the difficulty is suitable.

Also made warnings for phase 1 and 2 attacks so all attacks are actually dodgeable.

Hollow Knight in Deltarune be like Yes I made this :)

Deltatraveler 2 be like: (/j)

I haven't made the sprites yet so just enjoy Kris and Susie being in yet another place that physically and virtually should be impossible for two weird and edgy teenagers to reach.

Good news! Phase 1 is now finished, and Phase 2 is now in the works (see screenshot for a peek) Once I have a chance, I will work on creating a gamepage so you all can receive more consistent updates

I'm aware that I have not posted anything here for a while. I got caught up in some things in my personal life, but that's unimportant.

As an apology, here is a peak at the ending cutscene for the first release. Read below for more details about release.

After learning some new spriting techniques, I remade the attacking animation.

Top - NEW sprites

Bottom - OLD sprites

Oh shit, Flowey fangame jumpscare.

(yeah, @Fortniteballsfunny , I lied. The sprites were for something. Gyehehe) BTW, this is actually almost done. I've got to make 4-5 more attacks and I can release this.

Read Below for more.

Deltatraveler Flowey - Deltarune style

Sprites by me

(Learning color theory has got to be one of the best things I've learned, lmao. My shading has gotten soooo much better)