Next up
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
Happy pride month woo
Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!
Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.
Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!
Small development update (Slowing down/semi-hiatus?)
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
In The Name of Cheese has been released!
Thank you all for following along with my little project, hope you all enjoy!
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
The door is finally open.
What awaits Eric in this final area?
And what of his cheese?










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