Game
Sol
4 years ago

Updated the dialogue UI - much better now! The dialogue is made possible by the Flowlab exclusive text engine, the Cri-Text System. Sol's storytelling wouldn't be as well represented without it!




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"The Mind Clock"

A cut scene from my upcoming game, Sol.

Added several new sprites to create more well rounded ground objects, giving it a more earth-y feel. Along with this, added a few shadows in select areas, such as under metal structures.

Also added a falling animation you can see above: ^^^

"The Mind Clock. It is within us all. The darkness. The hate... The hope. Our driving cause. Now corrupt. The Writer is lost. We must bring him back, Player. Our world, our dream, depends on his mind."

- The Narrator

Upcoming "Sol" indie game

"Time is a well,

And we are the bucket,

The world is a cell,

And our words are our musket."

- Sol

Run Animation

"What does the drowning man say to the sun?

He asks it, ‘why let this happen, when your rays can dry up the waters?’

The sun looks down, pity of the man’s fate. The sun answers,

‘You see your breath leave you, but forget the dry tongues of others.’"

- Sol

So

i may or may not make an full art of some person or i may just leave this like that-

Update 2.627

New challenges & new effects!

Why walk when you can jump?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.