
"The Mind Clock"
A cut scene from my upcoming game, Sol.
Next up
Added several new sprites to create more well rounded ground objects, giving it a more earth-y feel. Along with this, added a few shadows in select areas, such as under metal structures.
Also added a falling animation you can see above: ^^^
"What does the drowning man say to the sun?
He asks it, ‘why let this happen, when your rays can dry up the waters?’
The sun looks down, pity of the man’s fate. The sun answers,
‘You see your breath leave you, but forget the dry tongues of others.’"
- Sol
"Time is a well,
And we are the bucket,
The world is a cell,
And our words are our musket."
- Sol
Run Animation
The #BadArtChallenge is over and we're highlighting some of our faves!
You made such incredible bad art that we couldn't just give one of you a trophy.
The artists are tagged below
"The Mind Clock. It is within us all. The darkness. The hate... The hope. Our driving cause. Now corrupt. The Writer is lost. We must bring him back, Player. Our world, our dream, depends on his mind."
- The Narrator
Upcoming "Sol" indie game
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
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