Game
Bloodborne DM (A Fangame)
7 years ago

Updates and Apologies - New Build is live.


Due to a rather large oversight, it appears that I’ve incorrectly uploaded several of the updates.

Unfortunately, this meant many of the expected packages were not available for download as I’d thought. however, this appears to have been rectified, and the resulting update will seem even more substantial.

Cutscenes have been added, and the game is essentially in its final state, though I will need to adjust the title screen to address sizing issues, as well as add the explanation screen for the parrying system.

If you encounter bugs and glitches during the game, please do not hesitate to report them, and I will get to them as soon as able.

Thank you all for your patience, and I’m very thankful to have all of you with me.



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Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Getting some more work on the quick intro cutscene.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Experimenting with a test level for 3d assets.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)