Game
Super Mega Castle Quest
11 years ago

Updates and new mechanics


So, basically, the physics engine and character switcher is almost done. When it is, I’ll upload a pre-alpha version for you guys to try out and debug and stuff.

Also, a fellow dev and I brainstormed for literally one minute about what would happen if say “the currently controlled character falls in lava, or on spikes, or gets blown up, etc”. Well, I’ve decided that the ghost mechanic can work that way. For example, if a character dies, they lose their main abilities, but gain ghostly abilities that can be used instead— abilities such as: flying, possession, and going through walls. However, since a ghost is not coporeal, it can’t pick up things and return with them through a wall, for instance. but, it could be used as say: a light source by making it’s ghastly glow visible in an unlit lantern.

As for how to turn them back into their normal state, I haven’t really figured that out yet.

Just some ideas regarding player death for now.

Thanks for reading.

-Jeyson



3 comments

Loading...

Next up

Physics Engine! (GIF) You read right! I now have basic physics in the game! Enjoy! -Jeyson

The whole squad is here!

Interested? Follow me!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Alone Together....

Regional Bulbasaur. #Pokemon

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg