Game
Kill La Kill RPG
8 years ago

Updates (and other stuff)


So, I’m scrapping this game in its current form. Sad news, I know, but I’m currently working on another version of this game. It will be in glorious 3D, I just got a copy of unreal engine, which should make my life a lot easier. So, I need suggestions for some things I should do for this game. Such as UI, should I make a health bar, or should I have it on Ryuko? (as in her kamui gets redder and redder) I’m also trying to figure out how the inventory system will work. Any and all suggestions are welcome.



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Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

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Explosive domino effect