The game has gone through no major changes at the moment as I have had no time to work on it. One thing that is worth noting is the ending has changed. The ending was supposed to be dark and saddening but, when I look at the time line of the games IE Ruins and Adventure to derpland, it wouldn’t have made much sense to go with that specific ending. So I bet someone is wondering “What is that ending?” Well, A character was supposed to die off. That character was none other than me. I was supposed to die at the end of the 1st part of the Demon Hunters: A Journey’s Beginning. That’s another thing that has changed. Originally called The Demon Hunters, The name was changed due to software limitations thus, part 2 a journey’s end will be the final game in the series. Well, kind of. More to come as the week progresses.
Next up
Main Character
Boss Castle
Its a new character
Final Boss
Its Back!!
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?










0 comments