There's been a lot of upgrades in the background. First of all, here's the new (and probably last) game cover/wallpaper/poster
Double Elentsets
You can now equip up to 16 elents (8 Grounded, 8 Aerial) so your combos can have more variety!
(P stands for Primary Elentset, and S for Secondary Elentset)
Strategy Menu
Ever since the start, I planned for the CEL-LMBS to have customizable AI, and this is the start!
You will be able to configure some AI parameters. The parameters you can (and will be able to) configure are
"Type": Uses one of the default AI Types: Defender, Ranged, Caster, Attacker, Balanced
"Tactic": Allows to set the level of aggresivity: All Out, Balanced, Defend only
"Attack": Will allow to set the attack type: Balanced, Normal Attacks only, or Elents Only.
"EP Restrict": Will change the aggression by measuring EP level: Conserve EP, All Out, Balanced
"OVF/SFM": Will allow said character to process if they can access Overflux / Spirit Force
Also, Have a meme.
All Bosses after the Iron Stance and Shields Rework
Iron Stance now allows damage to cross to HP, but it impedes combos, even if you've broken the Boss Shield. To counter this, abilities such as Destructive Force & Steel Breaker also destroy Iron Stance faster. Iron Stance also shows in the message when using an Ether Lens.
For playable characters, Iron Stance is only available in certain moves, such as Perla's Tempest Wall (With the added benefit of full invulnerability for allies behind her!)
That's a small devlog for everyone. Please stay tuned for an upcoming, newer and better demo!
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