Next up
Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on
The hurt/knockdown sprites for Johnny
Added a wacky game over screen. With that, the game is complete! Happy delivering!
For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks
Big update this time. Added level end screens depending on how well the delivery went. Also, the wind spell should actually be useful now
And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday
I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
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