10 months ago

Using a fireball spell as a testing ability. Going well so far, should be easy to start adding more abilities.

#indie #gamedev #3d #games




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Changed the dash effect to something much better than the turd of an effect I had before.

The player, enemies, and projectiles will now show behind objects as silhouettes.

#games #indie #gamedev #3d

Made the player follow the cursor to make the combat feel better. Got the idea from V Rising... very fun game btw.

#indie #games #3d #gamedev

Made the fireballs (and any other projectile) follow the terrain so you don't waste your ability by hitting a hill.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)