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Hello everyone! It's been a while since our last devlog, and sorry about not posting last month, but we're finally ready to showcase and talk a bit about what's been going on behind the scenes and some big news!
PROGRESS
We've made quite a bit of progress, and have switched palettes. Sadly switching palettes has caused a lot of sprites to need to be switched causing a bit of a delay for SnS' demo 1's release, but here's our progress;
Started adding Transparent Textboxes
Switched Palettes on Most Sprites
Finished Dark Ruins Tilesets
Changed Clover Sprites (Hopefully for the Last Time)
Came up with a New Area Idea
Finished Dalv Sprites
Imported Hooded Dalv Sprites
Updated .EXE to be Better
Updated Soul Sprites
Updated Ruins Rooms
Added Lighting Lanterns
Changed Game Style
GOALS
Here's some goals for us, and there's pretty much just a few.
Get the Dark Ruins out THIS MONTH.
Change Toriel Sprites.
Make A Trailer
WHAT WE NEED
We still need some resources to get our goals, so we need some more Team Members for these;
TRAILER MAKER!! We want to make a trailer for our game, so if you can make it in this style(https://www.youtube.com/watch?v=1Hojv0m3TqA) Then Please Join!
Writer
Spriter
Artist (As in Digital Art, mainly for promos.)
Conclusion
Alright! Short and sweet, but there HAS to be a release this month!
The Textbox was made by Demirramon's Hideout, which is what we use for all dev-log textboxes!
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