Game
Glitchtale Season 2 (RE-ALPHA)
8 years ago

v0.2.0 MILESTONE


Now it’s here…

Now is also the time that I would since then devote the development of the game to it’s FULL potential. This demo is now ready to go forward. Everything will be set from that time on. Every planned content will now start fill this demo and eventually make it a full-fledged game…

Now! Onto the features!

  • added SAVE and RESET capabilities

  • added HARD MODE text on title

  • “Start” button changes to “Continue” if you have a SAVE file

  • major changes to the main menu

  • replaced title to SAVE file information

  • since it’s the second milestone since v0.1.0.0, the version number color is changed to white

  • replaced “Exit” to “Reset”

  • replaced “Help” to “More”

  • “More” option shows 4 sections:

    • Help - buttons are shown its purpose in the game

    • Credits - all contributors are shown here

    • Test Input - pressing [Z] or [ENTER] lets you test whether all buttons are functioning (…it’s not like there’s a big secret there or anything)

    • Go back - …need I say more?

  • “ITEM” now allows you to use items

  • “ITEM” now allows you to examine items

  • developer note now only shows if you have played it for the first time or RESETting

  • restarting can now only be enabled through the new DEBUG mode

  • removed blurring of pixels

  • fixed Box B bug when items do not reconfigure

  • fixed wasting of object to be transferred when the other storage is full

And uh, bug fixes in v0.2.0.1:

  • fixed a bug where performing a RESET will take you to The End regardless of SAVEing

  • no more sound upon pressing [Z] or [ENTER] on the “CELL” menu

Phew! I can now finally rest and then eventually make out my plans for this game!

Now, with the burden released (for now), good day to you everyone!

Oh, and one more thing…

What do you think should be added in the next updates for the game? Let me know in the comments below!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Strange Umbrella

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

An infected room from the second part of Cybel ! Are you up for some cleansing?

it happens