developer note now shows if DEBUG mode is activated
fixed a visual bug related to time and place indicator in menu
fixed bug when the game has a “fade out” transition in the main menu when doing the following:
held [Z] or [ENTER] when the intro sequence is transitioning to the title screen
pressed [Z] or [ENTER] in an exactly timed moment right after the intro sequence is no longer visible
removed the “HARD MODE” text since the game doesn’t actually recognize HARD MODE, as implied in Glitchtale
made the Void much more expansive
added an option out of the Void (requires a LOT of patience)
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Coming Soon...
Colorful Fox
Happy Late Easter!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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