NOTICE: v0.3.0 is fully backwards compatible with saves from older versions (i.e. you can safely upgrade and keep your high score), but due to the introduction of different difficulty levels, older versions will NOT work with saves from v0.3.0. (Depending on your device, opening and closing v0.3.0 may be enough for an old save to be converted to the new format!)
v0.3.0 Changelog:
New difficulty levels, "Easy" and "Fast":
Separate high scores are kept for each difficulty level;
"Easy" adjusts platform generation to make the game easier and more predictable;
"Fast" makes the game speed accelerate twice as quickly; (expect much lower scores!)
"Normal" is the default difficulty level and represents the original mode.
Support for tall screens with notches, introduced in phones some years ago: the game will try to fill up as much of the screen as possible while keeping the HUD away from notches;
Currently selected difficulty and associated high score are shown both when you pause the game and when lose;
In addition, when you achieve a new high score, a comparison between your previous one and the new one is shown.
Added a button to quit the game; should save you from having to pull the navigation bar in phones without off-screen buttons;
Other minor fixes and HUD tweaks, including moving the in-game version label to Settings menu;
Godot engine updated to 3.3.2.
There are plans to open-source the game soon!
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