Game
The Backrooms: Realism
2 years ago

v0.3 News


Hey guys, big update coming soon for the game, and I've taken some time to write down just how much I've added.

Coming next for Backrooms Realism, new monsters!

An upcoming monster, Viscera, (coming in v0.4) will be seen hanging on meathooks in certain rooms of Level 0. These rooms will resemble old broken down meat freezers, and also put into use the new Temperature feature.

Engorgers are replacing SCP-096! A huge creature with a mouth and sharp teeth for a face. These guys can vault over things, break doors and structures, grab you, eat you, and even pounce to close distance!

A new Flash Camera with the Item Type of Tool/Key Item, allowing quick stunning of light-sensitive enemies like Engorgers or SWAT. Can be refilled with Camera Film, allowing 2 flashes per film consumed.

Vaulting is here! Use waist-high obstacles to conserve stamina for a brief moment and boost yourself forward and away from your pursuers.

Door-breaking is now here too! Sprint into doors to kick them open without even having to turn the knob. It gives you a little speed boost too! Who said property damage wasn't fun, huh? Caution though, it's very loud.

Brand new music! I've upped my music game and replaced a lot of songs. For instance, the Night Music has been updated to change depending on whether or not SWAT is somewhere nearby, but the SWAT chase music is still intact.

Adding a BUNCH of new props! Things like TVs and VHS Players won't be lootable, and can instead be used to play Strange Tapes. These Strange Tapes are currently not available, but will be soon.

Poolrooms! They may or may not be coming next update. I'm using experimental tech to render the water so I've been coming across a LOT of unforeseen issues. The main thing right now is I can't really spawn separate bodies of water without it not rendering properly, meaning if I want the Poolrooms to spawn, they have to be a special area that locks the player in and through it.

That's about it! I'm also reworking the intro cutscene as I've got a more pronounced story in mind, and even have a VA for it. I'll also be trying to rework the SWAT voicelines if possible before the update, but if I can't I'll have to do that next time.

If you've come through my Discord at all lately you'll know FNaF Simulator is going to be back on track as soon as this Backrooms update is released, so stay tuned!

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