Game
Ourania Magissa
3 years ago

V0.5 Saving/Loading and other changes


This update is a bit later than I had hoped but there are some significant changes. Instead of dumping you straight into the game there is now a startup menu to start a new game or load a saved game. In fact the biggest change is the introduction of a saving and loading from the pause menu. Currently there is only one save file, so every time you save it overwrites the previous save. I am working on an interface to have multiple saves, but its not quite ready yet. However the save system does seem to working well based on my tests.

Another change is that enemies actually move around, instead of staying in one spot and waiting for you to bump into them. Not the most complicated behavior, but it'll do for now. Also, some enemies can inflict negative statuses on you. There are items for sale, and sometimes they can be found after winning a battle, which cure negative status.

Another big change is that there is a basic short questline which can be followed. Its not much yet, but its a start, and the save system seems to properly keep track of progress on this quest. If you get far enough in the questline, you can even reach a new area that was not in previous versions of the game.



2 comments

Loading...

Next up

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!