Game
Highway Warriors
4 years ago

V1.0.0:

-Fixed traffic hitboxes

-Characters have been removed

-Fixed spinning out from grinding walls.

-Small optimisations and graphical improvements.

-Updated A.I. and car handling

-The game now uses it's own soundtracks.




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V0.6.0

-New Location: Octane Peaks (Beta)

-1 New bodykit for the Eclipse T6

-Units and camera options

-Re-baked shaders on Aqua Highway

-Fixed reverse gear glitch

V0.4.0

-New Handling

-Track Details

-Currency System

-New Car (Vistina R4)

-2 New Body Kits For The Synic EKI

-Changed A.I. Behavior (Experimental)

-New Car Shader

Join my Discord server to stay up to date.

V0.7.0

-Drift Mode (alpha)

-Route-Zero added as a drift track.

-1 new bodykit for the VIstina R4 | 2 new bodykits for the Eclipse T6

-All tracks have their own music theme.

-Few billboards added in District 94.

V0.5.0

-Updated Mechanics

-Save/Load System (Beta)

-Aqua Highway is entirely remodeled

-Added shading to the maps

-New Car: Eclipse T6

-Updated A.I.

-Nitro pads are un-scrapped with a different role

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.