Game
Darkest Nights at Fazbear's
2 years ago

V1.0.3

not 2.0 (I would've made a bigger buzz about it if it was) but I was really annoyed about some minor bugs and I didn't wanna keep waiting until 2.0 to fix these so yeah


-fixed being able to select and click on continue in the menu, even when it wasn't unlocked

-the extras menu button now goes invisible when you delete your data

-the camera and shocker buttons don't let you spam flip them anymore in an actually working way

-renamed application to "Darkest Nights at Fazbear's 1.0"

also, from what I saw when I went to upload this new patch, I saw that the game (V1.0.2 at least) got 53 downloads, so thank you (even if like 99% of those people didn't beat the game)



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to keep yall entertained here's my current progress on my time from headspace night til I beat it...

I was being admittedly kinda sloppy so I don't know how I was able to get this run to a 4:08 compared to my previous 3:01 pb...

the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made

and yes piss freddy is in the game it ain't a secret no more

now THIS is tuff.

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

@Peripherals has FINALLY released the new (and actually good!) version of Darkest Nights at Fazbear's, please go support and play the game as it has been in development for quite a long time!

Made special art just for the release!

https://gamejolt.com/games/charmingnights/793769

Malrat Blackpill

made this as editing practice :]

Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

https://youtu.be/4GM3lBClzNM

MY TIME HAS BEEN SLAUGHTERED!!!

please watch this video this is easily the hardest max mode I've ever done, I spent 5 hours grinding ts for content (and to feel good about myself ofc)...

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat