Game
FNaF World XL
3 years ago

V1.1.4 is live.


Hey.

Not as big an update as I was expecting this would need to be, but it does address some glaring issues that got through previous builds.

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Fixes:

-Fixed major issue where the dialogue for the final endings would be softlocked by the textbox of Fredbear's Update 2 dialogue

-Fixed issues where alternate Battle Music would not save/ play properly

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Other than this, I honestly have nothing else in presentable shape right now. Hopefully will get the motivation to work on something, but right now I am just mentally burnt out.

'Till next time.



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Next up

That time of year again.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New project is having a fun, early outing.

Can it be done?

(Also, Happy New Year)

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.