-An NPC (Peer) has been stationed near the private airship's landing sites that will offer to retrieve it for you if you have it unlock but it isn't at your current location.
--Note: Not available in Mountain Glenn (because how is whoever flew your ship there supposed to get back to where they came from?)
--Besides use of the Panic Button, the Puzzle Maze is probably the most likely cause of getting away from your airship because it always exits to Vale.
-A switch is now activated upon entry that designates where you entered from and therefor will exit to.
--Vale: exits to the Server Room
--Mistral: exits to Muffin Tops
--Menagerie: exits to the Ruins
--No switch: turns on the Vale switch (essentially the same as before)
-All exits (including the Panic Button) now call a common event to handle the switch based exit.
--If no switch is on, the Panic Button will work as normal...when one of the switches is on, it instantly exits the maze.
-The darker cat on the 1st floor is now darker-er.
-The Water Sprites on the 4th floor have been nerfed considerably...and the group now contains only 3 instead of 4.
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