Game
TOO MANY NIGHTS

5 months ago

v1.4.6 is out now

Change log in article


ADDITIONS

  • Added Radio Sandbox-exclusive shop item that lets you upload a custom song for your preset

  • Added the Sandbox exclusive penalties Endless Nightmare and No Light

  • Added the Sandbox exclusive shop items Resourceful Cameras and Resourceful Doors

  • Added 6 "active items", these are currently Sandbox exclusive but will be obtainable in runs in the future

  • Added a setting in the options to show what doors you have closes on the top of your scren

  • The "mikehell" track has been updated

  • Added custom music for BREAKNECK and END OF THE LINE

  • Replaced the Camera Shy preset with the Honey Havoc preset which has custom music

  • Added more characters that can show up on the menu

  • Added more splashes

  • Added a much requested easteregg

BALANCE/GAMEPLAY TWEAKS

  • Sally now properly increases AI levels every hour, because of this Sally scores have been reset

  • All of Sally's penalties now give some sort of upside, a new Sandbox-exclusive penalty has been added to undo this

  • Susie's Old Crayons has been reworked

  • Swagman is now more aggressive, but shows his location on the map (his video instruction has been updated to show this)

  • Changed the system for how characters enter the vent, this will prevent character from entering too soon after someone else leaves and ensures everyone gets their turn

  • Sparked now gives 3 power instead f 2

  • Sparked now stacks (up to 5 in Rogue, 10 in Sandbox)

  • Sparked will appear more often in the shop based on how many copies of it you have

  • Sparked now costs 20 coins instead of 40

  • Justice now costs 80 coins instead of 25

  • The High Priestess now removes 2 mask hp instead of 1

  • Roy takes a bit longer to be lured away and Aggressive Roy has more of an affect on him

  • If you don't have Caroline Carousel on, she will now give 2 coins when looking at her instead of 1

  • Entity-12 and Swagman now enter the room 6 seconds after they leave instead of entering on every 12-second interval

  • Sparky waits a bit longer before emerging from the storage room

  • T-G3n3r1c now leaves the vent in .5 seconds instead of 1.5 seconds when looking at him

  • Venus's speed with the Wanderer penalty is now based on their AI level and is slower overall on normal AI levels

  • Removed Last Stand from BREAKNECK

OTHER CHANGES

  • The default FPS limit when you open the game for the first time is now 60 instead of 120

  • Updated some of Cassidy's art to be more consistent

  • Changed the drawing for Milkywaves in the cameras

  • Added a new jumpscare sound that some characters now use

  • Jumpscare sounds can now be pitched differently when different characters jumpscare you, several characters jumpscare sounds have been tweaked with this change

  • BB will now always move if you have 10 or more copies of I'm Moving on

  • The death screen now shows the player character icon

  • Updated Bop's pronouns

  • Fixed instances of Mura being misgendered

  • Starting power can now be lowered all the way doen to 10 in Sandbox

BUG FIXES

  • Bop is no longer affected by Power Drainer

  • Entity-12 will no longer spawn another mask clone of themself with Aggressive Entityh-12 on after 99999999 seconds of being in the room

  • Worm flickers the Dining Room camera when leaving the office

  • The controls for whether the music box should be held or toggled are no longer swapped

  • The lives on the death screen should now look correct

  • Foxy is no longer flipped in the office if he enters the office from the right using Haywire with Good Guy active

  • Syrex's running state is set when the office is loaded

  • When sandbox is loaded, the player variable is set to 0 to prevent weird stuff from happening

  • Turning off "show deactivated" and then deactivating characters no longer causes the scrolling to be weird

  • Bonnie and Chica make footstep subtitles when they're about to kill you

  • Aggressive BB works correctly

  • Less Shocks no longer gives more shocks

  • Maple no longer removes layers from the music if Hidden Counter is active

  • the LOADING VIDEO text no longer lingers longer when hovering off a character token if the video takes too long to load

  • The songs purgatory, mikehell v2 v2, and litterbox all loop smoother

  • Alexis no longer shows up in the cameras while she's in the room

  • Chill Pill can appear with [[THE RINGMASTER]] active

  • Roy's subtitle for moving left properly shows that he's moving left

  • Amo and Demon can no longer show the error handler tip

  • Swagman can no longer vanish from the map if he tries to move and is blocked by CG and/or Alexis

TECHNICAL CHANGES

  • Redid the code for importing sandbox presets, it will now be MUCH faster to load presets (this was needed when making the radio)

  • Changed the way enemies are cloned at the start of the night, it's now much more list based instead of just being a giant block of create clone blocks

  • Changed how mask attack clones are made, this will prevent things from breaking if multiple mask characters attack at once and will make mask characters easier to make in the future

  • Worm and Syrex have been slightly recoded to use variables instead of the zzz one off ai numbers list

  • Character's AI timers have been tweaked to work with Jar o' Honey and Strawberry Jam

  • Tweaked how Caroline and Swagman's timers work to work with Jar o' Honey and Strawberry Jam

  • Added a system to completely customize your run start, this is currently unaccessible but will be an unlockable feature in the future

  • More sounds are properly preloaded

  • Added a system to reset characters, this is used by Life Bubble when being jumpscared

  • Added a system to remove characters in the middle of a night, this is currently unused but will be in the future

  • Canvas's Blessing can no longer be added to the pool of shop items twice

  • Swapped out from of Lily's Toolbox <= and >= operators for the Utilities versions of them

  • Mask characters leaving no longer set an item on the one off ais list to 0, as this is no longer needed to detect mask characters leaving



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