Game
Five Nights at Sonic's 2 (v2.0) [OFFICIAL]
5 months ago

v2.01 Changelog


  • Tweaked Withered Sonic so his speed-up mechanic is more prominent on lower AI levels, forcing you to learn the mechanic earlier in the game. This was implemented because a lot of people weren't engaging with the mechanic and then getting thrown for a loop when Withered Sonic is set to max in the custom nights.

  • Fixed a minor issue where you wouldn't be notified when you unlocked Survival Mode's border.

For those who played through the entire game with Withered Sonic slower in v2.00, I'll leave the transcript of the Night 3 phone call that explains him here, since if you continue from Night 4, you won't get the explanation again:

"Hey hey, Night 3! From what I was told, the Back Room camera should be fixed, so you can see the old clones in there. Don't uh... don't worry about their injuries. Tails, or the real one I mean, is gonna heal them up soon. They were brought here from the old location as backups in case one of the animatronics malfunctions. Uhh, the Sonic clone, right... He's a lot more aggressive than the other characters. You see, he has a short temper, and gets more and more aggressive the longer he can't get to you. But if you use your light on him, especially in the cameras, it'll stun him and calm him down. Just keep that in mind, because if you let him get too angry, he might rush into your office, and Sonic wouldn't be fooled by a Sonic mask, eheh. Alright, goodnight and good luck."



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