Game
Hello Neighbor: UE4 Template
15 days ago

V2 1.0.4

Fixed Shading on some meshes

Fixed Textures on Blinds 2 and Blinds_open_2

fixed event tick flashlight

added Walnut Worn

added Maps

Removed Modulation on Footsteps

Added PA Player house Model

Added Pause Menu

unused Animations

added Extra Bps




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Currently Experimenting With a double trouble Mode. 2 Neighbours. this probably won't get added for very obvious reasons.

Including. Crashes. Ai getting stuck on doors

And ear destroying sound mixing. And did I mention crashes. Oh boy loving that.

Development is going well. why do you ask?

(this is in the game btw)

Hopefully we can show something soon!

Blender drives me nuts

Hey hey. Did ya miss me. You probably didn’t.

How’s development going you ask well…

A 2.3 build will be created to help bridge the gap between 2.2 and 3.0

The alpha 1 redesign is done and is available for you to use. Within reason of course

Enjoy :)

Things I’m going to confirm about 3.0 as I’m sick of answering these

1 It is Not Cannon the Lore is pointless

2 It’s a content expansion

3 Not every model will be released

4 Yes 3.0 is the final update.

5 Yes dead man is alive

6 the guest dies The End Jk

What would you like to see added to AR.

Except tomatoes. I'm not coding that headache

I think we overcooked the meal a tad bit lads

Its the moment, we have all been dreading. The AI getting "fixed"

we love to show what we have done. but that would ruin the whole fun of seeing what new things the neighbor can do

So Enjoy the neighbor's slightly new look

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus