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76
Game
Hello Neighbor: UE4 Template
2 years ago

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation


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(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Added proper window jumping and swearing when the Neighbor is in hunt mode

In the next update, you can expect to find loads of secrets and... lore????? >:)

Trophies are now implemented :)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!