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Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.

Previous work in debug

Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.

Loved drawing this fella, considering the fact I’m an engineer main

wip next psx scene

Demo trying to fix the power outage

Cooking something.

Short video of the scene. Static animation

Quick Render cuz I'm Busy

Exercise reading guys, dont be like Kai Cenat :P Being able to read and write very well is a must :D