Alright, I’m finally back in the swing of things. I’ll be hammering out the rest of the playable characters now whenever I get the chance and, because it’s been so long since the last update, here’s one featuring the second playable Spy. I’ll admit, I don’t have proper names for the characters yet, but this one’s definately a nice change from the default spy. Be sure to let me know what you think.
New Features:
Detection further adjusted. Enemies alerted by other alerted enemies, explosions, or nearby knock-outs will no longer be agroed instantly. They will have their suspicion levels increase sharply and turn to face the direction of event.
Second Spy added. He jumps slightly lower than the default Spy and comes equipped with a Freeze Laser and an Invisibility Coat. Freeze Laser can be used to stop enemies for a short time silently and the Invisibility Coat will render the player invisible (and undetectable) after standing still for a few seconds (Warning: Does not prevent harm from already agroed entities).
Other minor tweaks may be noticeable.
Enjoy. Be sure to comment and give any and all feedback from testing and, if you haven’t already, follow the game so you can be informed of future updates.
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