Added Rounds
Added Timer
Added Music
Lowered resolution so it scales better
Added pause menu
Added settings menu
Added save file (for settings)
Added customizable controls
Nerfed lows (All moves seem to have concerningly low recovery frames?)
Improved Controls in general
moved P2's keyboard buttons to the numpad
Next up
Here's an early version of the UI and a new logo. The blue chunks in the top corners are where the character icons will go.
What do you think?
Effects and grabs!
When you block incorrectly, a warning sign will appear above your head telling you where you should have blocked.
I have survived the gauntlet of bugs and mechanics and can now work on making the game pretty! Still no sound though.
Controller symbols! Only playstation is done right now.
I originally wanted it to be based entirely on the ps2, but I was worried that would make a lot of the buttons (shoulders, triggers, start, select) hard to find for someone unfamiliar to a ps2.
Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.
Music and New Version
Rounds! Timer! Settings! Coming soon. But for now, you can listen to Bonnie's theme at the top of the game page.
I'm going to start animating and locking stuff in soon, so comments/questions/concerns/ideas are greatly appreciated!
Slightly older gameplay showing hitboxes and meters
Welcome 2 posting:
While I work on the game, I will be posting little tutorials here. I’m surprised nobody questioned the whole “inspired by Guilty Gear and Tekken” thing, but these posts will explain how that works anyway.
Behold! You can win and lose now! It's weird to see the game actually coming together. The main things left to do are animations, a handful of simple moves, and effects (like shadows)
GRAPHICS!!!
(ignore the old character model)
Fake perspective and layers! The models are distorted to make them appear like pre-made renders or drawings. The gameplay video posted right after this shows how it used to look.
I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!
I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.
What do you think?















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