Game
Undertale HardMode Sans Fight (D3 Take) DEMO
10 months ago

Version 0.0.3 is out which no longer forces you to reopen the game if you die. It doesn't have a Game Over screen yet you just kinda go back to menu. Testing out some screen effects shenanigans and updated last attack and first attack.




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Added item descriptions and new items all around. Check message is complete. All that's left for the menu is to change the buttons and attack progress will ramp up considerably.

Sorry it's been a while! Took a small hiatus but I came back to this and made a few huge changes. Some small item tweaks, alongside the original attacks being reworked to be easier, and a new platforming attack. I should have a lot more to show next time!

Progress Update #1

Made a game page for it, and from now on any progress will be posted here, whether it's sprite updates or actual progress. I'll try to post at least once a week. Random bone shenanigans go hard fr fr.

A guy like him squish

Updates & What's to Come (apologies on the lag lmao):

It's been a while and with a new PC comes a new batch of news and content. Development of D3!InkSans may have come to a big of a halt, but my hardmode sans fight will definitely be playable within the month, so make sure to look out for that!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.