Game
Liminality Online
6 years ago

Version 0.0.7 - Combat Enhancements


A combat focused update, mainly enhancing existing attacks, abilities, and spells. Adding new animations, tweaking damage, adding audio effects, and more! This is the first of a number of updates that will be required to make the game more playable and fun. A number of these changes will only apply to new characters, so if you don't see something, it may not be apply to existing accounts.

*Added Skeleton recoil animations

*New Warrior attack animations

*New combat idle

*New Rogue bow attack animations

*Increased the size of bows, as they were much too small before

*[Bug] Equipped weapon by default for Rogue on character creation.

*Mage attacks

*Changed the name of the "Two Handed Sword" skill to "Melee Combat"

*Updated skill images

*Changed the name of the "ArcherySkill" skill to "Ranged Combat"

*Updated skill images

*Changed the name of the "Magic Staff" skill to "Magic Combat"

*Updated skill images

*Bow cannot be fired within Melee attack distance

*Rogue has short, medium, and long ranged attack skills.

*Updated the default female combat idle animation

*Updated the default female jump animation

*Changed the idle combat animation

*Add bash ability for Rogue in melee range.

*Ups the damage for the default mage spell

*Add auto attacking abilities to all classes

Combat SFX

*Bow Firing

*Swapped out character creation music, aligned the volume across the different levels

*Altered mob footstep sounds based on the size of the mob

*Jumping vocalizations

*Death vocalizations

*Enemy collision (no player collision, just collision between the player/enemy)

*Loading screen circle bottom right corner....

*Fixed attack distance issue that was causing mobs to not attack



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