VERSION 0.1.1 has pasted QA testing and will be making its way into the system sometime today. Below is the patch log.
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PATCH LOG
NEW FEATURES:
-TDM (TeamDeathMatch)
BUG FIXES:
-Clipped Tv was removed
-Frame Rate Stabilization all alround improved to 45- 98 FPS
45 at the lowest in certain areas
-Reduced shadow casting
-Reduced Shadow casting on light sources
-Zombie Spawn points increased across the map
-Gas station improved
-Mystery Box Removed 1 of 3
-Mystery Box Relocated
-Specialized Weapon Relocated
-Easter Egg 1 , 2 , and 3 Confirmed In game
-Distant Mesh Improved
-Distant Cities increased count to 12
-Increased Fog Level
-Increased Level of Detail Numbers All around for all objects
And More.
Next up
Welcome to Firestorm: DeadLand Enjoy the game and happy hunting
Ingame-shots
We are under attack!
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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