
Version 0.2.0 out now!
AI is kinda ditched in this build, and lighting looks ok from certain angles.
IMPORTANT: this game is a little laggy so you can tweak around the graphic settings, BUT try to keep shadow quality above medium if you want good graphics
Next up
Hello, everyone! Since this game has had practically no gameplay updates, we wanted to show you a quick test of the environment. Enjoy!
Home sweet home!
Post-jumpscare scene reupload (the game is still corrupted).
The sky burns with autumn’s glow… but something watches from the shadows.
Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things
Something's wrong..
We would like to announce that the drafted build of our game you've all seen here for a long time * IS OUT! *
Although it's very unstable and has remained untouched for a very long time (one year), we thought it would be nice for you to have fun!(ARTICLE)
Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).
A prisoner to the mind
Just a baked lighting screenshot










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