
Version 0.2.0 out now!
AI is kinda ditched in this build, and lighting looks ok from certain angles.
IMPORTANT: this game is a little laggy so you can tweak around the graphic settings, BUT try to keep shadow quality above medium if you want good graphics
Next up
Hello! I just thought like posting something here, so have a look at some small visual and environmental tweaks I've made for HN Reality! (Don't worry, I'm not spoiling anything new.)
Also, I'm not fully back to working on fangames for now.
H̶e̷l̶l̶o̶,̷ ̸N̶e̸i̸g̶h̷b̷o̵r̴!̷
A prisoner to the mind
Hello again! I know development hasn't been that quick lately, so I thought I should give you all a small visual update as I know we have been quite inactive on here.
Just a baked lighting screenshot
2nd floor teaser..
Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).
My dear golden hour,
Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things
Is there anyone else here? I know you are, because you got referred here via an external link/reroute.
Regardless, I'm dumping a bunch of HNPA-Remastered related screenshots from my SSD here.
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