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The sky burns with autumn’s glow… but something watches from the shadows.
Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things
Hello, everyone! Since this game has had practically no gameplay updates, we wanted to show you a quick test of the environment. Enjoy!
Post-jumpscare scene reupload (the game is still corrupted).
Even though I've done a pole , I might still have to use baked lighting for performance reasons and game mechanics, like screwing in bulbs to be able to see. (Bulb holders and doors will always have a slight glow in a pitch black room).
Random screenshots but there a slight oil painting post proccesing effect
Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).
The exit is calling.. but is it your true escape?
Important announcement!
Although the game itself is not finished, the game page for HN Pre-Alpha Remastered is out! Make sure to follow the game's page to receive updates on development.
You can find the game here:
Just a baked lighting screenshot
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