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Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things
Hello again! I know development hasn't been that quick lately, so I thought I should give you all a small visual update as I know we have been quite inactive on here.
The sky burns with autumn’s glow… but something watches from the shadows.
2nd floor teaser..
The exit is calling.. but is it your true escape?
Hello, everyone! Since this game has had practically no gameplay updates, we wanted to show you a quick test of the environment. Enjoy!
Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).
Even though I've done a pole , I might still have to use baked lighting for performance reasons and game mechanics, like screwing in bulbs to be able to see. (Bulb holders and doors will always have a slight glow in a pitch black room).
We have updated our fangame's promotional material!
Have a look at the new oil-painting style:











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