Features:
Border Line now displays at the start
Major graphical update
Major audio update
All the characters have now 2 types (Type A and Type B)
Custom Dialogue Box added
Soundtrack update
Minor bug fixes
HUD added and working 100%
Menu update
Features:
Border Line now displays at the start
Major graphical update
Major audio update
All the characters have now 2 types (Type A and Type B)
Custom Dialogue Box added
Soundtrack update
Minor bug fixes
HUD added and working 100%
Menu update
The full game has finally been published, featuring 12 stages, 3 bonus stage and many new gimmicks and challenges!
After nearly 7 years of wait, BomberCin 2 has finally received a new update, with a massive load of new additions!
β»What's new? A new reimagined bonus game, new graphics, new stages, a new type of enemy, completely original music and sound effects!
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
art comission.
Chiaki Nanami!
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Fan art for Foolish I'm feeling kinda better so I drew this
Werehog transformation process. #sonicunleashed
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
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