I'm still adding new decorative elements, to set the mood. I'm exploring and learning, what elements result in what kind of feeling experienced by the player.
Pushed the ceiling higher, but ideally I'd like the rooms to have different heights, not the same for all, to achieve different kinds of oppressive feelings. That will be for a coming update.
Added a dummy character portrait in the UI, representing the character you're controlling
Added roots hanging from the ceilings in some rooms
Added large straight pipes running on the ceilings and through walls
Ambient sound is now looping, it was previously stopping after a while
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