built a "real" level. Still very repetitive for now, easy to get lost (no more door, they'll be back)
changed movements square size from 1 meter by 1 meter to 1.5 meter by 1.5 meter
added an objective to win: find the treasure chest
added possibility to get hurt and lose. Walk on two traps and you're dead, the game restarts automatically.
added UI to show life, total collected coins, total coins in level, objective, and keys
optimized textures quality, and size in the world
reduced download build size
Next up
Version 0.5.0 update
Version 0.3.0 update
Version 0.4.0 update
0.7 progress : better trees + volumetric fog
Version 0.6 update
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Runestones: from concept to in-game model🗿
Microsoft Windows XP Unprofessional (windows logo prototype)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
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