built a "real" level. Still very repetitive for now, easy to get lost (no more door, they'll be back)
changed movements square size from 1 meter by 1 meter to 1.5 meter by 1.5 meter
added an objective to win: find the treasure chest
added possibility to get hurt and lose. Walk on two traps and you're dead, the game restarts automatically.
added UI to show life, total collected coins, total coins in level, objective, and keys
optimized textures quality, and size in the world
reduced download build size
Next up
Version 0.6 update
Version 0.3.0 update
Version 0.4.0 update
Version 0.5.0 update
0.7 progress : better trees + volumetric fog
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
What you all think
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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