built a "real" level. Still very repetitive for now, easy to get lost (no more door, they'll be back)
changed movements square size from 1 meter by 1 meter to 1.5 meter by 1.5 meter
added an objective to win: find the treasure chest
added possibility to get hurt and lose. Walk on two traps and you're dead, the game restarts automatically.
added UI to show life, total collected coins, total coins in level, objective, and keys
optimized textures quality, and size in the world
reduced download build size
Next up
Version 0.3.0 update
Version 0.4.0 update
Version 0.5.0 update
Version 0.6 update
0.7 progress : better trees + volumetric fog
Have a good Boi
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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