Game
Quadratic Attack 3D
8 years ago

Version 0.3.1 is out!


This is just a quick update I made to fix a few bugs and add a few minor optimizations.

The Flame Quadratic’s stage is still fairly laggy for some reason, but at least it works better in 30 frames-per-second mode now, so at least you can use that.

Anyways, I guess this marks the true beginning of the development hiatus, unless I realize there are other significant oversights and bugs.

EDIT: The new build is taking a while to process. Please be patient.

EDIT 2: Okay, I don’t know why the update is taking so long to process, but I have the feeling that something went wrong with the upload process. I’m removing and re-adding the release now. Please be patient.

EDIT 3: I’ve removed and re-added the released. Let’s hope that fixes it.



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Next up

The hiatus ends...

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

A first glimpse of the new stage

A quick update: Ice Quadratic Stage started

Preview of the final stage

The old camera angle for comparison

I adjustified the camera angle. Have a look!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity