Game
Breakpoint
10 years ago

Version 0.3.423


Hey guys

I just published a new version of the game that fixes a few bugs. The following is a list of the bug fixes that was deployed:

Build Ver 0.3.423
-Fixed Missing Reference to the Weapon Holder
-Fixed Crosshair Delay
-Fixed BGM in Level 1
-Added Fading effect to the building transparency feature
-Fixed hidden area terminal bug where the terminal activates the wrong paths



0 comments

Loading...

Next up

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Successful landing

#screenshotsaturday

Runestones: from concept to in-game modelπŸ—Ώ

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

I did this on my 3DS ^^ #Kirby

Explosive domino effect