Game
Wrecked Building
12 years ago

Version - 0.5



Changelog - 0.5

Massive modifications.

1) Oculus Rift compatilibity added.
2) Completly reworked the ghosts.
3) Completly reworked the difficulty system.
4) Completly reworked the ambience system.
5) Corrected the buggy stair’s collision model.


Explanations :

1) Because Oculus Rift is amazing.
2) The game is now closer to an ‘infiltration’ game, with ghosts having a clearly defined field of vision.
3) Difficulty doesn’t change ghost’s stat anymore, but the ‘weapon’ you have ( … or not, for Hard mode).
4) Oculus integration break a lot of stuff in Unity, requiring a lot of workaround (which break even more stuff) - so not really a choice here.


Changelog - 0.51

Minor modifications and bug corrections.

1) FadeIn / FadeOut now work with Oculus Rift.
2) Changed the last scene so the portal load BEFORE being seen.
3) Reworked some text to be easier to read with Oculus.
4) Reduced player’s sprint speed to avoid unwanted leap of faith.




0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

a drawing I did because I was bored😪. But I love how it turned out.😊

Levels' maps.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Super Sonic Pixel art.

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!