Game
Zombie Survival Expedition
11 years ago

Version 0.6.0 Upcoming features


Sword animations

Tree Chopping

Crafting

Building

Hide mouse cursor

Lock mouse in place

New Map! Forest!

More Shops, (Skill points, medic, etc…)

Added sound effects (Sword swinging, enemies attack, etc.)

Improved save data. You not only can save money but exp, as well.

Better enemies now. Instead of just enemies with different distances there is enemies with random values. So not all enemies are the same!

Increased enemy spawn time. Instead of three seconds it’s 10 seconds.

Guns. However, they won’t be added until a later update (Too finish up ammo, animations, gun swaying and more.)

Read if you want to see more upcoming features.

Time trials. Get as many kills as you can!

Models for everything! (Zombies, guns, houses, more!)

Campaign mode!

In-game music. (You can disable in options)



0 comments

Loading...

Next up

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Levels' maps.

Alone Together....

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror