Added
-A green character color
-Map specific color countdowns
-The ability to spawn big squares with shift+1
-After watching the boss cutscene once, it doesn’t play again
-Three new character skins
-Somewhat Mobile support
Fixed
-Collisions in boss mode
-Most invisible boss attacks
-Borders
-Text movement
-Boss getting stuck on screen
-Falling out of the dark grey map
-better anti-aliasing (Tell me what you think in the comments I.E. Good, bad)
Changed
-The key code for dev cheats
-How the platforms move in the light grey map
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Just a Pico sprite
An infected room from the second part of Cybel ! Are you up for some cleansing?
Regional Bulbasaur. #Pokemon
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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