Added
-A green character color
-Map specific color countdowns
-The ability to spawn big squares with shift+1
-After watching the boss cutscene once, it doesnβt play again
-Three new character skins
-Somewhat Mobile support
Fixed
-Collisions in boss mode
-Most invisible boss attacks
-Borders
-Text movement
-Boss getting stuck on screen
-Falling out of the dark grey map
-better anti-aliasing (Tell me what you think in the comments I.E. Good, bad)
Changed
-The key code for dev cheats
-How the platforms move in the light grey map
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Have a good Boi
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)
My D&D art for my family so far (WIP if you couldn't tell)
Szayel Aporro Granz - Bleach
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
I remade my main character, what do you think? :)
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