Patch 1.0.1:
Now added the version number in the credits menu.
As the game now goes on, the speed increases, the length of the walls increases, the size of the gap decreases and how big the walls can shift over increases.
Bug Fixes.
Patch 1.0.1:
Now added the version number in the credits menu.
As the game now goes on, the speed increases, the length of the walls increases, the size of the gap decreases and how big the walls can shift over increases.
Bug Fixes.
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Strange Umbrella
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
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