What to expect from this version:
1: Time and date system(With this system implemented, I can fully realize my original vision for this game. Been hunting for something like this since version 0.5!)
2: Level scaling system( Monsters will scale to the party member with the highest level with a 2-3 level variant. This will lighten the workload majorly for me while at the same time not causing any decline in the qaulity of the game. After all, I don’t you wanna be looking at 20 different recolors of the same sprite do you?)
3:The dungeon from the previous version returns.(Since I am still in the process of getting most core mechanics installed and want to show off my progress, the dungeon will return with a max level version to give players a challenge if they wish for it.)
4:Fluttershy’s home map finished!(I will include one of the finished paralax maps in this upcoming version update to give players a taste of what the finished product will look like.)
5:New enemies introduced.(in the dungeon you will encounter new enemies with unquie skills and attacks!)
6: As a special bonus: I have included the second part of the first chapter of the game’s storyline in this version! ENJOY!
This version will be made publically available one week from now to give all patrons an equal chance to experince the game first.
What’s that? You want to see this version of the game now? BECOME A PATRON AND YOU CAN!










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