What to expect from this version:
1: Time and date system(With this system implemented, I can fully realize my original vision for this game. Been hunting for something like this since version 0.5!)
2: Level scaling system( Monsters will scale to the party member with the highest level with a 2-3 level variant. This will lighten the workload majorly for me while at the same time not causing any decline in the qaulity of the game. After all, I don’t you wanna be looking at 20 different recolors of the same sprite do you?)
3:The dungeon from the previous version returns.(Since I am still in the process of getting most core mechanics installed and want to show off my progress, the dungeon will return with a max level version to give players a challenge if they wish for it.)
4:Fluttershy’s home map finished!(I will include one of the finished paralax maps in this upcoming version update to give players a taste of what the finished product will look like.)
5:New enemies introduced.(in the dungeon you will encounter new enemies with unquie skills and attacks!)
6: As a special bonus: I have included the second part of the first chapter of the game’s storyline in this version! ENJOY!










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