Game
Hinterland
10 years ago

Version 1.1.4 and a thank you to LPers


Okay, so I was wrong in my last update, lol. Turns out there were a few more bugs than I had predicted. I just want to apologize again for how buggy the game apparently was. I do most of the testing myself (my brother and sister helped a little) and unfortunately, sometimes fixing one thing breaks another thing, or you think your events are set up properly but you accidentally clicked the wrong tick box so they activate incorrectly, or (in the case of having the minigame’s killswitch outside of the minigame) there’s really no obvious reason why something is happening at all.

That said, I uploaded version 1.1.4 this morning. Everything after 1.1.0 has been minor bugfixes and tweaks. I’m still looking into the killswitch thing, but other than that, Hinterland should be pretty stable.

I also wanted to thank the people doing LPs of it. I had a blast watching them, and seeing people’s reaction to things is hugely valuably for a game developer.

I also want to personally apologize to CoffeeMaker-Joe. There weren’t a ton of bugs left in the game, but he somehow managed to bump into pretty much all of them, poor guy.

Anyway, thanks again, and have fun!



0 comments

Loading...

Next up

Another house i made long time ago.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Alone Together....

it happens

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Colorful Fox

Happy Late Easter!

New Teasers!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl