Game
FNaF World XL
2 years ago

Version 1.1.88 is here


Changelog:

Overworld:

-Fixed code of roaming enemy glitches to account for zones where they aren't supposed to be encountered

-Quest button on the HUD will now flash when the main story objective has been updated

(Which should hopefully give some players better context on where they need to be looking next.)

-Slight visual update to the save button's flash when pressed

Desk Man:

-Fixed issue where he wasn't keeping track of the main story progression and would skip some dialogue as a result

Main Menu:

-When starting a new game, the spawn chance will now immediately save the value to ensure it isn't lost

Quest:

-Changed text that appears if the main objective hits a null configuration



4 comments

Loading...

Next up

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Yeah, we're doing this.

New project is having a fun, early outing.

Figured it out.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it was about time that some of these skills got a little extra kick.

How about we change things up?

The more things change, the more they stay the same.

It's been a long time coming...