Game
Char's Halloween Mashup of Hallowed Mashing
2 months ago

Version 1.1 has been released!


Hello, and thanks to everyone that has SOMEHOW played through the black screen at the start of the game! I'm releasing a patch that addresses that and a bunch of other things in the game. These patch notes will contain spoilers for the game, just as a heads up!

Character Changes


  • Ghostly Smacker and The Shadow will now briefly pause when Black opens her eyes

  • Aura Booster now affects the kill timers for Pink, Grapes, and Necrosis' Undead

  • Pink, Grapes, and Necrosis' Undead will now briefly pause during Aerolyte's fly-by boost

  • Mechs will now slow down at stage 4 or freeze completely at stage 5 if The Shadow is in the center doorway or has been enraged during their room attack

  • Mechs minimum spawn delay reduced to 25s-15s (from 35s-15s)

  • Grapes past the second will now spawn in faster

    • Grape 3 spawns at Round 35/28 (from 40/32)

    • Grape 4 spawns at Round 50/40 (from 60/48)

    • Grape 5 spawns at Round 60/48 (from 80/64)

    • Grape 6 spawns at Round 60 (from 80), but is still Monochrome exclusive

Modifier Changes


  • Insanity passive mini-boost cooldown increased to 9 seconds (from 6 seconds)

  • Monochrome now darkens the green ring in Char's minigame

  • Champion power drain when hitting the shock button reduced to 0.33% (from 0.5%)

Other Changes


  • Base power drain reduced to 1% per 4 seconds (from 3 seconds)

  • Having both doors closed and using either the flashlight or the cameras will now count as 4 systems being used, keeping the full power drain the same

  • Boosts will now have a screen effect upon activating, creating a green hue over the screen and stating what boost is about to trigger

  • Changed some Info-Nator entries to fix mistakes or add some clarity to mechanics

  • Changed some intro dialogue in Maximum Level and Ultimate Challenge

  • Increased the difficulty of every level, early levels getting a harder hit than later levels

Bug Fixes


  • Fixed the screen having a black screen before Minigame Level was attempted

  • Fixed main menu options still acting as if they were hovered after screen transitions

  • Fixed being able to pull up the level info menu as the level select screen is closing

  • Fixed Pink and Brown's boost icons still having eyes if Monochrome is enabled

  • Fixed Ghostly Smacker's fingers being visually messed up, especially on her left (your right) hand

  • Fixed Ghostly Smacker and The Shadow not slowing down for a while after Char's bullet hell boost ends

  • Fixed Necrosis' Undead camera renders if there were 4 or more Undead active

  • Fixed The Shadow's boost effect if Champion Mode is active


I am thinking about doing another patch in a few weeks to add in some visual stuff that didn't make it into the release version, mainly due to time restraints, but I'm not sure at the moment.

Let me know if you guys want to see this game updated!



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