Hey everyone! Seeing how there's been a surge in interest for this mod lately (thank you for that, btw
), I decided to give it even more polishing. Here are the changes listed below for 1.12.
v1.12
-Modified even more dialogue for Fredbear, Desk Man, hard/normal ending
-loading screen quotes are now randomized (it was so obvious!)
-Fixed being unable to get the pearl byte after fishing 5x (no one ever complained about that, somehow)
-The game will now count your playtime in every area of the game, and not just in the overworld specifically
-Save files no longer get shared with the original game, and are now their own separate saves.
-more clarification on attacks when choosing adventure/fixed party mode
-AFK butterfly event
-the blob
-Fixed visual error when first entering the glitch worlds through glitched objects
-lowered animation speed of enemy slasher button
-chip and byte buttons are destroyed on party menu on new game
-fredbear's first cinematic has a 1/8 chance of occurring on a new game rather than never
-randomized your slot 1 character in the fredbear cinematics
-Overworld music no longer cuts itself off and restarts early
-the zoom/wavy perspective effect in pinwheel funhouse has more variations now (you're welcome)
-challengers now die quicker on low life, unless they're exempted due to lore reasons
And in case you are still holding onto a build from over 5 months ago, these were the noteworthy changes from the former last patch.
v1.11
-readded walking with the map open. It was removed in v1.10 due to the map removing all player collision so they could walk anywhere
-if the game picks CMR, it has a 50% chance to reroll the boss pool without her
-added chip/byte/party menu buttons in those menus so you don't have to load the overworld just to change menus
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Path of Kami: The Evolution of the Lore
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The whole squad is here!
Interested? Follow me!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Alone Together....
Some Shadow boss fight gameplay 👾
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Among us_into Madness










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